![]() There are two ways to navigate through Model Builder:Ī menu item's shortcut key is denoted by the only capitalized letter in the item itself. Model Builder Navigation Moving Through Menus Pressing the key repeatedly will eventually display the main menu. Pressing the key backs out of an object or list, bringing you to the next higher level in the model heirarchy. ![]() More than one object can be marked at a time, and the resulting group may be copied, moved or deleted en masse. The key marks objects in a list for copying or moving. NOTE: If you are using RMS' virtual screen utility, pressing locally on the DACS' keyboard will break the ethernet connection to the RMS server the DACS will not respond to any remote commands until the freeze condition is released by pressing locally on the DACS' keyboard. Use the freeze condition if sound suddenly starts blaring out of speakers or headsets. The effects of changing the model will not be evident until the freeze condition is released. While in "Freeze", you may still move through the model and add, delete and/or modify objects. Pressing again will release the freeze condition. The word "Freeze" will appear in the upper right corner of the screen when in this condition. The key freezes the DSP and ethernet card(s). This is much more convenient than backing out of the model, and referencing the Host Interface menu for buffer data. For example: When viewing a Control object, pressing will display the contents of the buffer assigned to that object. The key is available in many individual objects, as well. If available, this key option will appear on the lower edge of each window. Pressing the key displays the pull-down menu for each of the Controls, Signals, Feeders, Functions and Soundfiles lists. Continuing to press brings you back around to the original screen. For example: If viewing the Control list pressing cycles through the object type, the ethernet packet, packet offset, and any controls that are connected to all the objects in that list. The key cycles through various bits of information pertaining to objects in a list. ![]() Connecting Objects Together within a Model. ![]()
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