What stands out is that enemies cannot hit Gwen with any abilities. So this is her tanky ability and the fact that she gains armor and MR makes her building health a bit more appealing (health scales better and if she gets resistances for free she could skip them altogether depending on the cooldown). The mist will move to follow Gwen the first time she tries to leave it, but will dissipate the next time. Enemies outside the Mist cannot target Gwen or hit her with any abilities. Gwen spins up the Hallowed Mist to surround her for five seconds, gaining some armor and magic resist when in it. If she is able to build AD and get some mixed damage (like a Warwick) that could be extremely strong. Take a look at all Gwen’s abilities!Īlso, the fact that enemies in the middle of the snip take true damage really lets Gwen deal with tanks (hint, top lane). We’ll also have to see how long it takes for these stacks to fall off and whether they fall off altogether or one at a time, as that will impact her trading pattern. At a minimum, Gwen will snip twice, adding one snip per basic attack Gwen has landed on an enemy (up to four for a total of six)!Įnemies in the center of each snip take true damage, as well as the bonus magic damage from Thousand Cuts.Īgain, this ability will scale off how much she auto-attacks, so an on-hit/attack speed build is probably going to be the way to go with Gwen. Gwen rapidly snips her scissors between two and six times, dealing magic damage in a cone. I suspect it would be current health, but which one it scales off will impact how tanky she might want to build. It does not specify whether that is a percentage of her max health, current health, or missing health. However, the “percentage of her health” is a bit tricky.
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